SA国际传媒

Games & Interactive Media Minor

The Games & Interactive Media minor is designed for students in any major who want to understand the game and interactive media industries 鈥 how they work, how they engage audiences, and how they’re being transformed by new technologies including AI.

In 20 credit hours spanning multiple disciplines, you’ll study game design principles, media psychology, interactive storytelling, and the business of gaming. You’ll complete project-based work that can be added to your professional portfolio.

This minor pairs well with majors in:

  • Business and Marketing (game industry strategy, audience development, digital marketing)
  • Psychology (player behavior, UX research, gamification)
  • Communication and English (game narrative, criticism, journalism)
  • Art and Design (visual storytelling, concept development)
  • Data Science (technical foundation plus industry context)
  • Education (gamification, instructional design, serious games)

Considering the AI minor too?

Students who combine Games & Interactive Media with the Artificial Intelligence minor are positioned for emerging roles in AI-assisted content creation, interactive media production, and game design.

Course Requirements

Students pursuing this minor must complete the requirements linked below.

Contact Us

WE鈥橰E HERE TO HELP
Kathleen Keating
Professor of ECM
204 Cowan Building
336-272-7102, ext. 5308

Dr. Josh Fitzgerald, SA国际传媒 class of 2019

鈥淚 loved the GC Honors program and SA国际传媒. I felt safe and a sense of genuine belonging at the college. I worked closely with my thesis advisor and professors who helped inspire me to define my path and passion of interest. That path has led me to complete my doctoral studies in Engineering Mechanics.鈥

- Dr. Josh Fitzgerald, Class of 鈥19, Mathematics Major

Dr. Josh Fitzgerald earned his master's from Virginia Tech University (studied astrodynamics) as well as earning an Engineering Mechanics Ph.D. He joined the NASA Johnson Space Center in Houston, TX as an Advanced Mission Design Engineer, optimizing trajectories for the Artemis II and III missions to return humans to the moon.